Meermin Nuweling
Young mermaids are often initiated into the water magics native to their people. The wondrous abilities this grants are inimitable by any other race, a mark of the faerie side of these creatures.
Despite their frailty, this makes them quite formidable in combat, as they can call upon the very water about them to smite their enemies.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.
Information
Advances from: | |
Bevorder na: | Meermin Priesteres Meermin Verleidster |
Cost: | 19 |
LP: | 27 |
Beweging: | 6 |
EP: | 50 |
Level: | 1 |
Orde: | wettig |
ID | Mermaid Initiate |
Vermoëns: |
Attacks (damage - count)
staf nabygeveg | 7 - 1 impak | ||
water sproei afstandgeveg | 8 - 2 impak | magies |
Weerstande
lem | 0% | steek | 0% | |||
---|---|---|---|---|---|---|
impak | 0% | vuur | 0% | |||
koue | 20% | arcane | 0% |
Terrein
Movement Cost | |||
---|---|---|---|
Terrein | Verdediging | ||
Berge | - | 0% | |
Coastal Reef | 2 | 70% | |
Deep Water | 1 | 50% | |
Dorpie | 1 | 40% | |
Flat | 2 | 30% | |
Frozen | 2 | 30% | |
Grot | 3 | 20% | |
Heuwels | 5 | 30% | |
Kasteel | 1 | 40% | |
Moeras | 1 | 60% | |
Mushroom Grove | 3 | 20% | |
Sand | 2 | 30% | |
Unwalkable | - | 0% | |
Vlak Water | 1 | 60% | |
Woud | 5 | 30% |