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Meermin Nuweling

(image)

Young mermaids are often initiated into the water magics native to their people. The wondrous abilities this grants are inimitable by any other race, a mark of the faerie side of these creatures.

Despite their frailty, this makes them quite formidable in combat, as they can call upon the very water about them to smite their enemies.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

Information

Advances from:
Bevorder na: Meermin Priesteres Meermin Verleidster
Cost: 19
LP: 27
Beweging: 6
EP: 50
Level: 1
Orde: wettig
IDMermaid Initiate
Vermoëns:

Attacks (damage - count)

(image)staf
nabygeveg
7 - 1
impak
(image)water sproei
afstandgeveg
8 - 2
impak
magies

Weerstande

(icon) lem0% (icon) steek0%
(icon) impak0% (icon) vuur0%
(icon) koue20% (icon) arcane0%
 
(portrait)

Terrein

Movement Cost
TerreinVerdediging
(icon) Berge-0%
(icon) Coastal Reef270%
(icon) Deep Water150%
(icon) Dorpie140%
(icon) Flat230%
(icon) Frozen230%
(icon) Grot320%
(icon) Heuwels530%
(icon) Kasteel140%
(icon) Moeras160%
(icon) Mushroom Grove320%
(icon) Sand230%
(icon) Unwalkable-0%
(icon) Vlak Water160%
(icon) Woud530%